Unity之保存截图到手机相册并立即更新到系统图册

    xiaoxiao2023-09-26  127

    需求:保存图片到系统相册,并能通过微信手动发送该图片给好友。 遇到问题:

           1.正常保存图片文件到手机磁盘,但是系统相册APP内看不到图片。

           2.通过更新系统扫描后能看到了图片了,但部分国产芯片手机,图片是纯黑色。

    解决方案如下:

    public void ARSnapCapture(){ isScreenShot = true; } void OnPostRender() { if (isScreenShot) { if (UIGame.instance != null) UIGame.instance.uiCamera.enabled = false; Rect rect = new Rect(0, 0, Screen.width, Screen.height); // 先创建一个的空纹理,大小可根据实现需要来设置 Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false); // 读取屏幕像素信息并存储为纹理数据, screenShot.ReadPixels(rect, 0, 0); screenShot.Apply(); // 然后将这些纹理数据,成一个png图片文件 byte[] bytes = screenShot.EncodeToPNG(); if (UIGame.instance != null) UIGame.instance.uiCamera.enabled = true; isScreenShot = false; StartCoroutine(SaveTexFile(bytes)); } } IEnumerator SaveTexFile(byte[] imagebytes) { #if UNITY_EDITOR_OSX ssPath = Application.persistentDataPath + "/"; #elif UNITY_ANDROID ssPath = Application.persistentDataPath.Substring(0, Application.persistentDataPath.IndexOf("Android")) + "/DCIM/Camera/"; #endif snFileName = GeneratePicFileName() + ".png"; if (!Directory.Exists(ssPath)) { Directory.CreateDirectory(ssPath); } File.WriteAllBytes(ssPath + snFileName, imagebytes);//存储png图 yield return new WaitForSeconds(0.1f); UIGame.instance.ShowToast("已保存到相册"); #if UNITY_ANDROID string[] paths = new string[1]; paths[0] = ssPath + snFileName; ScanFile(paths); #endif }

     

    //刷新图片,显示到相册中 void ScanFile(string[] path) { using (AndroidJavaClass PlayerActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { AndroidJavaObject playerActivity = PlayerActivity.GetStatic<AndroidJavaObject>("currentActivity"); using (AndroidJavaObject Conn = new AndroidJavaObject("android.media.MediaScannerConnection", playerActivity, null)) { Conn.CallStatic("scanFile", playerActivity, path, null, null); } } }

    备注:

           1.ReadPixels是从系统缓冲区帧里找像素而不是从图框内找。简单说就是,你的图应该先在Camera渲染完,存进缓冲之后再ReadPixels。所以修改方法就是,把Update换成OnPostRender,这个函数只有在摄像机下才会执行,摄像机每帧渲染完执行。        2.Android 保存图片,保存完毕之后就是要通知相册刷新

    在android4.4中: MediaScannerConnection.scanFile(this, new String[]{SAVE_REAL_PATH+ "/" + fileName}, null, new MediaScannerConnection.OnScanCompletedListener() { @Override public void onScanCompleted(String path, Uri uri) { Log.e( "onScanCompleted: ", path); Log.e( "onScanCompleted: ", uri.toString()); } }); 在android4.4以上的是发送广播来实现: Intent intent = new Intent(Intent.ACTION_MEDIA_MOUNTED); //这是刷新SD卡 // Intent intent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE); // 这是刷新单个文件 Uri uri = Uri.fromFile(new File(SAVE_REAL_PATH)); intent.setData(uri); sendBroadcast(intent);

    附备忘:Vuforia切换回识别场景后黑屏解决

             使用Vuforia SDK开发时,如果从其他非识别场景切换回识别场景,可能会出现黑屏问题。解决方法是在切换到其他场景时,先将当前场景的Tracker信息全部Stop。代码如下:

    IEnumerator LoadScenes(string sceneName) { if (TrackerManager.Instance.GetTracker<MarkerTracker>() != null) { MarkerTracker marker = TrackerManager.Instance.GetTracker<MarkerTracker>(); marker.Stop(); } if (TrackerManager.Instance.GetTracker<TextTracker>() != null) { TextTracker textTracker = TrackerManager.Instance.GetTracker<TextTracker>(); textTracker.Stop(); } if (TrackerManager.Instance.GetTracker<ObjectTracker>() != null) { ObjectTracker objTracker = TrackerManager.Instance.GetTracker<ObjectTracker>(); objTracker.Stop(); }           //此处返回waitForSeconds,因为我是在OnGUI中启动协程,如果不用WaitForSeconds,就会识别两次模型 yield return new WaitForSeconds(0.5f); //WaitForEndOfFrame(); Application.LoadLevel(sceneName); }

     

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