《Java 2D游戏编程入门》—— 8.4 用原型小行星工厂生产小行星

    xiaoxiao2024-04-10  123

    本节书摘来异步社区《Java 2D游戏编程入门》一书中的第8章,第8.4节,作者:【美】Timothy Wright(莱特),更多章节内容可以访问云栖社区“异步社区”公众号查看。

    8.4 用原型小行星工厂生产小行星

    位于javagames.prototype包中的PrototypeAsteroidFactory,包含了3个大的、3个中型的和3个小的小行星,它们都是使用编辑器并粘贴到代码中设计的。给定一个位置,这3个方法生成一个随机数来选择所返回的小行星:

    createLargeAsteroid( Vector2f position ) createMediumAsteroid( Vector2f position ) createSmallAsteroid( Vector2f position )``` 第一个方法mirror(),用来沿着x轴和y轴翻转模型,以便模型有多个独特的版本。

    // PrototypeAsteroidFactory.javaprivate Vector2f[] mirror( Vector2f[] polygon ) {  Vector2f[] mirror = new Vector2f[ polygon.length ];  float x = rand.nextBoolean() ? 1.0f : -1.0f;  float y = rand.nextBoolean() ? 1.0f : -1.0f;    Matrix3x3f mat = Matrix3x3f.scale( x, y );    for( int i = 0; i < polygon.length; ++i ) {    mirror[i] = mat.mul( polygon[i] );  }  return mirror;}`就像在执行视口矩阵乘法的时候使用矩阵来翻转y轴一样,通过乘以-1来翻转x或y轴的值,以缩放模型。

    package javagames.prototype; import java.util.Random; import javagames.prototype.PrototypeAsteroid.Size; import javagames.util.Matrix3x3f; import javagames.util.Vector2f; public class PrototypeAsteroidFactory { private static final Vector2f[][] LARGE = {   { // Large 0     new Vector2f(-0.029733956f, 0.283255100f),     new Vector2f(-0.183098610f, 0.111111104f),     new Vector2f(-0.230046930f,-0.057902932f),     new Vector2f(-0.092331770f,-0.139280080f),     new Vector2f( 0.117370844f,-0.142410040f),     new Vector2f( 0.161189320f,-0.048513293f),     new Vector2f( 0.151799680f, 0.067292630f),     new Vector2f( 0.195618150f, 0.129890440f),     new Vector2f( 0.017214417f, 0.158059480f),   }, { // Large 1     new Vector2f(-0.001763641f, 0.325800420f),     new Vector2f(-0.082892360f, 0.220339000f),     new Vector2f(-0.227513200f, 0.065913380f),     new Vector2f(-0.206349200f,-0.141242860f),     new Vector2f(-0.061728360f,-0.080979230f),     new Vector2f( 0.061728418f,-0.167608260f),     new Vector2f( 0.192239940f,-0.092278720f),     new Vector2f( 0.167548480f, 0.126177010f),     new Vector2f( 0.107583820f, 0.269303200f),   }, { // Large 2     new Vector2f( 0.176838760f,-0.107981205f),     new Vector2f(-0.070422530f,-0.076682330f),     new Vector2f(-0.220657290f,-0.123630640f),     new Vector2f(-0.273865400f, 0.048513293f),     new Vector2f(-0.186228510f, 0.086071970f),     new Vector2f(-0.214397490f, 0.223787190f),     new Vector2f(-0.026604056f, 0.148669780f),     new Vector2f( 0.104851365f, 0.220657290f),     new Vector2f( 0.211267590f, 0.032863855f),   }, }; private static final Vector2f[][] MEDIUM = {   { // Medium 0     new Vector2f(-0.045383394f, 0.186228510f),     new Vector2f(-0.167449180f, 0.123630700f),     new Vector2f(-0.067292630f, 0.039123654f),     new Vector2f(-0.107981205f,-0.073552370f),     new Vector2f( 0.057902932f,-0.073552370f),     new Vector2f( 0.133020280f, 0.098591566f),   }, { // Medium 1     new Vector2f(-0.023474216f, 0.189358350f),     new Vector2f(-0.107981205f, 0.107981205f),     new Vector2f(-0.129890440f,-0.098591566f),     new Vector2f( 0.020344257f,-0.120500800f),     new Vector2f( 0.139280080f,-0.001564979f),     new Vector2f( 0.076682330f, 0.092331770f),     new Vector2f(-0.007824719f, 0.095461670f),   }, { // Medium 2     new Vector2f(-0.064162790f, 0.158059480f),     new Vector2f(-0.173708920f, 0.126760600f),     new Vector2f(-0.142410040f, 0.023474216f),     new Vector2f(-0.039123654f, 0.029733956f),     new Vector2f( 0.010954618f,-0.035993695f),     new Vector2f( 0.117370844f, 0.023474216f),     new Vector2f( 0.117370844f, 0.120500800f),     new Vector2f(-0.001564979f, 0.092331770f),   }, }; private static final Vector2f[][] SMALL = {   { // Small 0     new Vector2f(-0.048513293f, 0.057902990f),     new Vector2f(-0.073552430f,-0.042253494f),     new Vector2f( 0.004694819f,-0.035993695f),     new Vector2f( 0.042253494f, 0.026604056f),     new Vector2f(-0.001564979f, 0.082942130f),   }, { // Small 1     new Vector2f( 0.067292690f, 0.007824719f),     new Vector2f(-0.029733956f,-0.076682330f),     new Vector2f(-0.067292630f,-0.042253494f),     new Vector2f(-0.061032890f, 0.082942130f),     new Vector2f( 0.032863855f, 0.111111104f),   }, { // Small 2     new Vector2f(-0.007824719f, 0.089201870f),     new Vector2f(-0.114241004f, 0.001564979f),     new Vector2f(-0.004694819f,-0.067292690f),     new Vector2f( 0.039123654f,-0.039123654f),     new Vector2f(-0.014084518f, 0.020344317f),   }, }; private PolygonWrapper wrapper; private Random rand; public PrototypeAsteroidFactory( PolygonWrapper wrapper ) {   this.wrapper = wrapper;   this.rand = new Random(); } public PrototypeAsteroid createLargeAsteroid( Vector2f position ) {   PrototypeAsteroid asteroid = new PrototypeAsteroid( wrapper );   asteroid.setPosition( position );   asteroid.setPolygon( getRandomAsteroid( LARGE ) );   asteroid.setSize( Size.Large );   return asteroid; } public PrototypeAsteroid createMediumAsteroid( Vector2f position ) {   PrototypeAsteroid asteroid = new PrototypeAsteroid( wrapper );   asteroid.setPosition( position );   asteroid.setPolygon( getRandomAsteroid( MEDIUM ) );   asteroid.setSize( Size.Medium );   return asteroid; } public PrototypeAsteroid createSmallAsteroid( Vector2f position ) {   PrototypeAsteroid asteroid = new PrototypeAsteroid( wrapper );   asteroid.setPosition( position );   asteroid.setPolygon( getRandomAsteroid( SMALL ) );   asteroid.setSize( Size.Small );   return asteroid; } private Vector2f[] getRandomAsteroid( Vector2f[][] asteroids ) {   return mirror( asteroids[ rand.nextInt( asteroids.length ) ] ); } private Vector2f[] mirror( Vector2f[] polygon ) {   Vector2f[] mirror = new Vector2f[ polygon.length ];   float x = rand.nextBoolean() ? 1.0f : -1.0f;   float y = rand.nextBoolean() ? 1.0f : -1.0f;   Matrix3x3f mat = Matrix3x3f.scale( x, y );   for( int i = 0; i < polygon.length; ++i ) {     mirror[i] = mat.mul( polygon[i] );   }   return mirror;   } }``` RandomAsteroidExample位于javagames.prototype包中,如图8.10所示,它使用PolygonWrapper、PrototypeAsteroid和PrototypeAsteroid Factory,来生成在屏幕上随机飞来飞去的陨石。 <div style="text-align: center"><img src="https://yqfile.alicdn.com/b714c45b53653458cc5392685ac60b1e1273e94d.png" width="" height=""> </div> getRandomAsteroid()方法创建了一个随机的位置,然后选择一个随机的大小:small、medium或large。记住,工厂的每一个方法都从3种不同的多边形模型中针对每个大小选取一个模型,并且为每个模型生成4个镜像的版本。每个多边形有4个镜像,每个大小有3个形状,共有3种不同的大小,因此,共有36种不同的模型。 还应该注意,由于PrototypeAsteroid使用了新的Utility.fillPolygon()方法,Graphics对象强制转型为一个Graphics2D对象。

    // RandomAsteroidExample.javaprotected void render( Graphics g ) {  super.render( g );  g.drawString( "Press ESC to respawn", 20, 35 );  Matrix3x3f view = getViewportTransform();  for( PrototypeAsteroid asteroid : asteroids ) {    asteroid.draw( (Graphics2D)g, view );  }}RandomAsteroidExample代码如下所示:

    package javagames.prototype;import java.awt.*;import java.awt.event.KeyEvent;import java.util.*;import javagames.prototype.PrototypeAsteroid.Size;import javagames.util.*;

    public class RandomAsteroidExample extends SimpleFramework {  private PrototypeAsteroidFactory factory;  private ArrayList asteroids;  private Random rand;  public RandomAsteroidExample() {    appBorderScale = 0.9f;    appWidth = 640;    appHeight = 640;    appMaintainRatio = true;    appSleep = 1L;    appTitle = "Random Asteroids";    appBackground = Color.WHITE;    appFPSColor = Color.BLACK;  }  @Override  protected void initialize() {    super.initialize();    rand = new Random();    asteroids = new ArrayList();    PolygonWrapper wrapper =      new PolygonWrapper( appWorldWidth, appWorldHeight );    factory = new PrototypeAsteroidFactory( wrapper );    createAsteroids();  }  private void createAsteroids() {    asteroids.clear();    for( int i = 0; i < 42; ++i ) {      asteroids.add( getRandomAsteroid() );    }  }  private PrototypeAsteroid getRandomAsteroid() {    float x = rand.nextFloat() * 2.0f - 1.0f;    float y = rand.nextFloat() * 2.0f - 1.0f;    Vector2f position = new Vector2f( x, y );    Size[] sizes = Size.values();    Size randomSize = sizes[ rand.nextInt( sizes.length ) ];    switch( randomSize ) {      case Small: return factory.createSmallAsteroid( position );      case Medium: return factory.createMediumAsteroid( position );      case Large:      default: return factory.createLargeAsteroid( position );    }  }  @Override  protected void processInput( float delta ) {    super.processInput( delta );    if( keyboard.keyDownOnce( KeyEvent.VK_ESCAPE ) ) {      createAsteroids();    }  }  @Override  protected void updateObjects( float delta ) {    super.updateObjects( delta );    for( PrototypeAsteroid asteroid : asteroids ) {      asteroid.update( delta );    }  }  @Override  protected void render( Graphics g ) {    super.render( g );    g.drawString( "Press ESC to respawn", 20, 35 );    Matrix3x3f view = getViewportTransform();    for( PrototypeAsteroid asteroid : asteroids ) {      asteroid.draw( (Graphics2D)g, view );    }  }  public static void main( String[] args ) {    launchApp( new RandomAsteroidExample() );  }}`

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