AndroidShell (Mac Os Commands)

    xiaoxiao2025-12-17  13

    转自: https://github.com/cesards/AndroidShell

    AndroidShell (Mac Os Commands)

    Table of Contents

    __SHA-1__

    __Debug Keystore____Release Keystore__

    __ADB__

    __Show cold start Activity time____Database____Watching StrictMode____View connected devices____List of running services____Install an application____Uninstall an application____Start an Activity____Open a deep linking intent____Take an screenshot____Power button____Unlock screen____Print all installed packages____Get the path of an installed application____Simulate application being killed____Screen recording using Android 4.4____Check battery stats____Auto Backup Data (only in Android M)____Simulate fingerprint inputs (only in Android M)____Filter by tagname in Logcat____Filter by priority in Logcat____Filter using grep in Logcat____See the executed SQL statements in plain text in Logcat____Testing - Execute Monkey to test user interaction____Find out processor version on Android Device (check if it's an ARM, for example)__Test AlarmsQuery a Content Provider __Find out Application Binary Interface (ABI) in different devices____Retrieve application's private data and databases for non debug application without root access____Indentify Frame Rate Issues (Dumpsys)____Use ADB over Wi-Fi without extra application or software____Test new Marshmallow permissions____Testing your app with App Standby____Testing your app with Doze____Enabling Night Mode on Android Nougat__

    __AAPT__

    __Check Permissions in order to avoid Play Store app filtering__

    SHA-1

    In order to get SHA1 to use it in many services, like Google+ Sign In, Maps, In app purchases, we should generate keys for every keystore (certificate):

    Debug KeyStore

    $ keytool -list -v -keystore ~/.android/debug.keystore -alias androiddebugkey -storepass android -keypass android

    or

    $ keytool -list -v -keystore {path_to_keystore}/debug.keystore -alias androiddebugkey -storepass android -keypass android

    Release KeyStore

    $ keytool -list -v -keystore {path_to_keystore}/my-release.keystore -alias {alias_name} -storepass {store_pass} -keypass {keypass}

    ADB

    Show cold start Activity time

    $ adb logcat | grep "ActivityManager"

    The output would be something similar to:

    ActivityManager: Displayed com.example.launchtime/.LaunchTime: +666ms

    Database

    This is a Database getter script, developed by Ignasi

    #!/bin/bash # android 4.3+ changes app's internal directory permissions and you can not just pull your # databases to your computer, so this is a workaround to extract your databases. # I only use it for debug, use it under YOUR responsability. IT REQUIRES ROOT package=$1 db_name=$2 path="/data/data/$package/" rm $db_name adb shell "su -c 'cd $path; chmod -R 777 databases; exit'; exit" adb pull $path/databases/$db_name open $db_name

    Watching StrictMode

    If you’re using penaltyLog(), the default, just run

    $ adb logcat

    and watch the terminal output. Any violations will be logged to your console, slightly rate-limited for duplicate elimination.

    If you want to get fancier, turn on penaltyDropbox() and they’ll be written to the DropBoxManager, where you can extract them later with

    $ adb shell dumpsys dropbox data_app_strictmode --print

    View connected device

    $ adb devices

    If multiple devices are attached, use adb -s DEVICE_ID to target a specific device

    List of running services

    $ adb shell dumpsys activity services

    Install an application

    $ adb install -r file.apk # Optional -r argument reinstalls and keeps any data if the application is already installed on the device.

    Uninstall an application

    $ adb uninstall com.package.name

    To uninstall the application using uninstall dialog:

    $ adb shell am start -a android.intent.action.DELETE -d package:com.package.name

    Start an Activity

    $ adb shell am start -n com.package.name/.ActivityName $ adb shell am start -n com.package.name/com.package.name.ActivityName

    Open a deep linking intent

    $ adb shell am start -n android.intent.action.VIEW -d "scheme://app/deep/linking"

    Take an screenshot

    $ adb shell screencap -p | perl -pe 's/\x0D\x0A/\x0A/g' > screen_name.png

    Explanation of this command, here

    Power button

    This command sends the power button event to turn the device ON/OFF.

    $ adb shell input keyevent 26 $ adb shell inout text "KEYCODE_POWER"

    Unlock screen

    This command sends the event that unlocks the lockscreen on the device. It can be combined with the power button command above to turn on and unlock the device

    $ adb shell input keyevent 82 $ adb shell inout text "KEYCODE_MENU" $ adb shell input keyevent 26 82 $ adb shell inout text "KEYCODE_POWER" "KEYCODE_MENU"

    Print all installed packages

    $ adb shell pm list packages -f

    Get the path of an installed application

    $ adb shell pm path app.package.application-name

    Simulate application being killed

    # exit your app using home button # After that. $ adb shell ps // Find the process id $ adb shell ps | grep your.app.package // Then find the line with app name package $ adb shell kill -9 21997 // Kill the app by PID # Now return to the app using the task switcher.

    Screen recording using Android 4.4

    $ adb shell screenrecord --verbose /sdcard/nexus5.mp4 // Basic recording from shell # Press Ctrl-C to stop. $ screenrecord --verbose --time-limit 30 /sdcard/nexus5.mp4 // Recording for 30 seconds $ screenrecord --verbose --bit-rate 8000000 --time-limit 30 /sdcard/nexus5.mp4 // Recording for 30 seconds with 8Mbps bitrate $ screenrecord --verbose --rotate /sdcard/nexus5.mp4 // Record in portrait view / horizontal

    Check battery stats

    $ adb shell dumpsys batterystats # Global and per-UID statistics. # Options: --help.

    Auto Backup Data (only in Android M)

    $ adb shell bmgr $ adb shell bmgr run # Do some work in the app. $ adb shell bmgr fullbackup com.domain.android.app_name # Uninstall and reinstall the app. $ adb shell bmgr restore com.domain.android.app_name

    Simulate fingerprint inputs (only in Android M)

    $ adb -e emu finger touch 1

    Filter by tagname in Logcat

    $ adb logcat -s TAG_NAME $ adb logcat -s TAG_NAME_1 TAG_NAME_2

    Filter by priority in Logcat

    $ adb logcat "*:<priority>" # Where <priority> can be V (Verbose), D (Debug), I (Info), W (Warning), E (Error), F (Fatal), S (Silent).

    It can be combined with tagname command, to filter by tagname and priority

    $ adb logcat -s TEST: W

    Filter using grep in Logcat

    $ adb logcat | grep "term" $ adb logcat | grep "term1\|term2"

    See the executed SQL statements in plain text in Logcat

    $ adb shell setprop log.tag.SQLiteLog V $ adb shell setprop log.tag.SQLiteStatements V $ adb shell stop $ adb shell start

    That's it. Whenever any of the installed apps now accesses the database you should see the executed statement in the log output.

    Testing - Execute Monkey to test user interaction

    The Monkey is a program that runs on your emulator or device and generates pseudo-random streams of user events such as clicks, touches, or gestures, as well as a number of system-level events. You can use the Monkey to stress-test applications that you are developing, in a random yet repeatable manner.

    $ adb shell monkey [options] <event-count> # Basic, make 500 random actions. $ adb shell monkey -p your.package.name -v 500

    Complete information at http://developer.android.com/tools/help/monkey.html

    Find out processor version on Android Device (check if it's an ARM, for example)

    $ adb shell cat /proc/cpuinfo

    Test Alarms

    Source

    To check the alarms that are set on the connected device and to know more about them:

    $ adb shell dumpsys alarm

    To see the alarms from you app you can grep with your package keywords:

    $ adb shell dumpsys alarm | grep -A 3 google

    So now you can see if you have correctly implemented your alarms functionality using AlarmManager API.

    More info here

    Query a Content Provider

    $ adb shell content query --uri content://your.package.name --projection name

    Find out Application Binary Interface (ABI) in different devices

    ABI (Application Binary Interface) is gonna tell us if an Android device support 64-bit. So using the next command the developer know if the device is 32-bit or 64-bit based.

    $ adb shell getprop ro.product.cpu.abi\

    Retrieve application's private data and databases for non debug application without root access

    # Get a backup of your application data. $ adb backup --apk com.package.name # Change the .ab in .tar. $ dd if=backup.ab bs=24 skip=1 | openssl zlib -d > backup.tar # Untar backup.tar. tar xfv backup.tar # Go in you app private dir. $ cd apps/com.package.name

    You'll need :

    adb activatedphysical access to unlocked deviceworks on Nexus 5 at least, might not work with other devices.allowBackup=false will break thos method

    Indentify Frame Rate Issues (Dumpsys)

    $ cd platform-tools/ # Before executing next command, go to Settings --> Developer Options --> Enable Profile GPU rendering option. # And make sure to kill your application first or at least to kill the window that you want to profile, and then you run the command: $ adb shell dumpsys gfxinfo

    Purpose of Dumpsys is identifying frame rate issues and fix them.

    What matter is the three columns shown. Copy paste results in a spreadsheet. And you will get a result like this one:

    This is the data you can grab. You can create a stack graph, so every bar contains the sum of the three columns on the left in the data we output. Is the time it takes to update the display list on every frame.

    The middle column is called process display list. It's the time we take to draw the actual display listThe last column is the time we take to swap the buffers, so to give the buffer back to surface flinger. Scrolling or doing any kind of actions should be below 16 millisecond limit. So this app is running at 60FPS, we're vsync'd, everything is going great. You can see that most of the time, you should spend most of the time in process display list, so drawing, executing the display list should be where you spend the bulk of the time.The blue part is your code. When you write your Java code, your onDraw() method, and this is where you can do most of the optimizations

    There is a distinction between the GPU composition with frame buffers and overlays. So you can use a tool called dumpsys surface flinger to see the state of overlays and frame buffers in the system.

    $ adb shell dumpsys SurfaceFlinger

    You're going to get a list with all the windows currently visible on the screen.

    More info about this tool, here

    Use ADB over Wi-Fi without extra application or software

    PrerequisitesAndroid device and computer should be connected in same network.

    Connect Android device with USB cable to computerUse following command in terminal to make sure adb is running in USB mode. $ adb usb # Restarting in USB mode. # Connect to the device over USB. Execute following command in terminal to make sure adb identify/list gets connected with the device. $ adb devices Change adb mode from USB to tcpip using following command. $ adb tcpip 5555 # Restarting in TCP mode port: 5555. Now, adb is running over TCP/IP mode, Let’s find IP address of Android device. Go to Settings in Android device -> About -> Status -> IP address. note down the IP address of connected Android Device.Use following command to connect ADB with IP address $ adb connect #.#.#.# # Connected to #.#.#.#:5555. Now adb is working over Wi-fi, You can remove USB cable from Android device.To confirm adb is working over Wi-fi and your device is still connect. you can use following command $ adb devices *.*.*.*:5555 device

    You’re now ready to go!, Enjoy ADB over Wi-fi.Use following command to change ADB mode to USB

    $ adb usb

    Test new Marshmallow permissions

    In order to test permissions targeting API 23+, we could use following commands to programatically grant and revoke permissions on the device:

    $adb pm grant <package_name> <permission_name>

    or

    $adb pm revoke <package_name> <permission_name>

    Testing your app with App Standby

    Source

    To test the App Standby mode with your app:

    Configure a hardware device or virtual device with an Android 6.0 (API level 23) or higher system image.Connect the device to your development machine and install your app.Run your app and leave it active.Force the app into App Standby mode by running the following commands: $ adb shell dumpsys battery unplug $ adb shell am set-inactive <packageName> true Simulate waking your app using the following commands: $ adb shell am set-inactive <packageName> false $ adb shell am get-inactive <packageName> Observe the behavior of your app after waking it. Make sure the app recovers gracefully from standby mode. In particular, you should check if your app's Notifications and background jobs continue to function as expected.

    Testing your app with Doze

    Source

    You can test Doze mode by following these steps:

    Configure a hardware device or virtual device with an Android 6.0 (API level 23) or higher system image.Connect the device to your development machine and install your app.Run your app and leave it active.Shut off the device screen. (The app remains active.)Force the system to cycle through Doze modes by running the following commands: $ adb shell dumpsys battery unplug $ adb shell dumpsys deviceidle step

    You may need to run the second command more than once. Repeat it until the device state changes to idle.

    Observe the behavior of your app after you reactivate the device. Make sure the app recovers gracefully when the device exits Doze.

    Enabling Night Mode on Android Nougat

    Source

    $ adb -d shell am start --ez show_night_mode true com.android.systemui/.tuner.TunerActivity

    AAPT

    Check Permissions in order to avoid Play Store app filtering

    Source

    Certain permissions also imply certain features. Google Play uses these to filter out apps just as it would with explicit requirements. Developers should NOT rely on this implicit behavior, they should always declare explicitly every feature their app needs.

    aapt allows us, among other things, to see the contents of an app’s manifest. This is not as easy as simply unpacking the apk and reading the manifest as you’ll find it’s in a binary format. Here is the result of running the SDK-provided aapt tool in its apk:

    $ aapt dump badging com.your-app.apk

    Output

    package: name='com.germanwings.android' versionCode='3' versionName='1.0.2' sdkVersion:'10' targetSdkVersion:'17' uses-permission:'android.permission.WRITE_EXTERNAL_STORAGE' uses-permission:'android.permission.INTERNET' uses-permission:'android.permission.ACCESS_FINE_LOCATION' uses-permission:'android.permission.ACCESS_COARSE_LOCATION' uses-permission:'com.germanwings.android.permission.C2D_MESSAGE' uses-permission:'android.permission.ACCESS_LOCATION_EXTRA_COMMANDS' uses-permission:'android.permission.INTERNET' uses-permission:'android.permission.GET_ACCOUNTS' uses-permission:'android.permission.WAKE_LOCK' uses-permission:'android.permission.READ_PHONE_STATE' uses-permission:'com.google.android.c2dm.permission.RECEIVE' uses-permission:'android.permission.ACCESS_LOCATION_EXTRA_COMMANDS' uses-permission:'android.permission.ACCESS_MOCK_LOCATION' uses-permission:'android.permission.ACCESS_NETWORK_STATE' uses-permission:'android.permission.ACCESS_GPS' uses-permission:'android.permission.ACCESS_LOCATION' uses-permission:'android.permission.READ_EXTERNAL_STORAGE' application-label:'Germanwings' application-icon-120:'res/drawable-ldpi/ic_launcher.png' application-icon-160:'res/drawable-mdpi/ic_launcher.png' application-icon-240:'res/drawable-hdpi/ic_launcher.png' application-icon-320:'res/drawable-xhdpi/ic_launcher.png' application: label='Germanwings' icon='res/drawable-mdpi/ic_launcher.png' launchable-activity: name='com.germanwings.android.presentation.activity.DashboardActivity' label='Germanwings' icon='' uses-feature:'android.hardware.location' uses-implied-feature:'android.hardware.location','requested a location access permission' uses-feature:'android.hardware.location.gps' uses-implied-feature:'android.hardware.location.gps','requested android.permission.ACCESS_FINE_LOCATION permission' uses-feature:'android.hardware.location.network' uses-implied-feature:'android.hardware.location.network','requested android.permission.ACCESS_COURSE_LOCATION permission' uses-feature:'android.hardware.touchscreen' uses-implied-feature:'android.hardware.touchscreen','assumed you require a touch screen unless explicitly made optional' uses-feature:'android.hardware.screen.portrait' uses-implied-feature:'android.hardware.screen.portrait','one or more activities have specified a portrait orientation' main other-activities other-receivers other-services supports-screens: 'small' 'normal' 'large' 'xlarge' supports-any-density: 'true' locales: '--_--' densities: '120' '160' '240' '320'
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