Android AsyncTask 源码解析

    xiaoxiao2026-01-19  18

    AsyncTask中的几个方法才能完成对任务的定制。经常需要去重写的方法有以下四个:

    1.onPreExecute()

    这个方法会在后台任务开始执行之间调用,用于进行一些界面上的初始化操作,比如显示一个进度条对话框等。

    2.doInBackground(Params...)

    这个方法中的所有代码都会在子线程中运行,我们应该在这里去处理所有的耗时任务。任务一旦完成就可以通过return语句来将任务的执行结果进行返回,如果AsyncTask的第三个泛型参数指定的是Void,就可以不返回任务执行结果。注意,在这个方法中是不可以进行UI操作的,如果需要更新UI元素,比如说反馈当前任务的执行进度,可以调用publishProgress(Progress...)方法来完成。

    3.onProgressUpdate(Progress...)

    当在后台任务中调用了publishProgress(Progress...)方法后,这个方法就很快会被调用,方法中携带的参数就是在后台任务中传递过来的。在这个方法中可以对UI进行操作,利用参数中的数值就可以对界面元素进行相应的更新。

    4.onPostExecute(Result)

    当后台任务执行完毕并通过return语句进行返回时,这个方法就很快会被调用。返回的数据会作为参数传递到此方法中,可以利用返回的数据来进行一些UI操作,比如说提醒任务执行的结果,以及关闭掉进度条对话框等。

    重写之后我们需要new AsyncTask的子类,然后通常会调用以下的方法执行任务:

    1.sub.execute(Param...)2.sub.executeOnExecutor(ThreadPoolExecutor exec,Param...)

    现在我们来看看在源码中,这几个方法时怎么样被调用的。首先从AsyncTask的构造函数说起

    /** * Creates a new asynchronous task. This constructor must be invoked on the UI thread. */ public AsyncTask() { mWorker = new WorkerRunnable<Params, Result>() { public Result call() throws Exception { mTaskInvoked.set(true); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); //noinspection unchecked return postResult(doInBackground(mParams)); } }; mFuture = new FutureTask<Result>(mWorker) { @Override protected void done() { try { postResultIfNotInvoked(get()); } catch (InterruptedException e) { android.util.Log.w(LOG_TAG, e); } catch (ExecutionException e) { throw new RuntimeException("An error occured while executing doInBackground()", e.getCause()); } catch (CancellationException e) { postResultIfNotInvoked(null); } } }; }

    在构造方法中,主要是初始化了mWork和mFuture两个变量,mWork是一个callable对象,mFuture是一个FutureTask对象,在初始化过程中将mWrok传到了mFuture当中,稍后会用到这两个对象。接下来的逻辑是执行execute(Param..)或者executeOnExecutor(X)方法,我们先看看execute方法

    public final AsyncTask<Params, Progress, Result> execute(Params... params) { return executeOnExecutor(sDefaultExecutor, params); } execute只是帮我们封装了executeOnExecutor方法,有一个默认的executor线程池。接下来看看executeExecutor方法 public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec, Params... params) { if (mStatus != Status.PENDING) { switch (mStatus) { case RUNNING: throw new IllegalStateException("Cannot execute task:" + " the task is already running."); case FINISHED: throw new IllegalStateException("Cannot execute task:" + " the task has already been executed " + "(a task can be executed only once)"); } } mStatus = Status.RUNNING; onPreExecute(); mWorker.mParams = params; exec.execute(mFuture); return this; }

    在executeExecutor方法中,有两个关键点,mStatues默认是Status.PENDING,接下来执行了我们重写的onPreExecute()方法,该方法是在UI线程执行的,所以一般是进行界面的初始化操作,eg:显示进度条。往下走将mFuture作为参数执行了exec的execute方法,exec就是上面sDefualtExecutor。

    public static final Executor SERIAL_EXECUTOR = new SerialExecutor(); private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR; sDefualtExecutor其实就是一个静态的SerialExecutor常量,接下来将执行SerialExecutor的execute方法 private static class SerialExecutor implements Executor { final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>(); Runnable mActive; public synchronized void execute(final Runnable r) { mTasks.offer(new Runnable() { public void run() { try { r.run(); } finally { scheduleNext(); } } }); if (mActive == null) { scheduleNext(); } } protected synchronized void scheduleNext() { if ((mActive = mTasks.poll()) != null) { THREAD_POOL_EXECUTOR.execute(mActive); } } }

    SerialExecutor使用ArrayDeque队列来管理我们的Runnable对象,SerialExecutor线程执行往ArrayDeque队尾插入Runnable对象,也就是mFuture,以及从队头取出Runnable对象传递给THEAD_POOL_EXECUTOR线程池执行。

    private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors(); private static final int CORE_POOL_SIZE = CPU_COUNT + 1; private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1; private static final int KEEP_ALIVE = 1; private static final ThreadFactory sThreadFactory = new ThreadFactory() { private final AtomicInteger mCount = new AtomicInteger(1); public Thread newThread(Runnable r) { return new Thread(r, "AsyncTask #" + mCount.getAndIncrement()); } }; private static final BlockingQueue<Runnable> sPoolWorkQueue = new LinkedBlockingQueue<Runnable>(128); /** * An {@link Executor} that can be used to execute tasks in parallel. */ public static final Executor THREAD_POOL_EXECUTOR = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE, TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);

    THEAD_POOL_EXECUTOR是一个静态的线程池常量,负责执行Runnable对象(mFuture)。往下走,从THEAD_POOL_EXECUTOR线程池其中一个工作线程将执行Runnable对象。也就是mFuture.run()。

    public void run() { if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } }

    在这个方法中,主要是执行了c.call()。c对象初始化mFurture的时候传入的mWrok,往下看,接下来执行mWrok.call()。(在THEAD_POOL_EXECUTOR线程池的一个工作线程中执行)往下看mWrok.call()。

    public Result call() throws Exception {

    mTaskInvoked.set(true); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); //noinspection unchecked return postResult(doInBackground(mParams)); }

    看到了doInBackground方法了。因为该方法在子线程子线程中执行,因此doInBackground去处理所有的耗时任务。往下看

    private Result postResult(Result result) { @SuppressWarnings("unchecked") Message message = sHandler.obtainMessage(MESSAGE_POST_RESULT, new AsyncTaskResult<Result>(this, result)); message.sendToTarget(); return result; }

    doInBackground返回的Result变量将通过Message对象封装被子线程发送给UI线程的Handler对象sHandler,handleMessge方法处理。

    private static final InternalHandler sHandler = new InternalHandler(); private static class InternalHandler extends Handler { @SuppressWarnings( {"unchecked", "RawUseOfParameterizedType"} ) @Override public void handleMessage(Message msg) { AsyncTaskResult result = (AsyncTaskResult) msg.obj; switch (msg.what) { case MESSAGE_POST_RESULT: // There is only one result result.mTask.finish(result.mData[0]); break; case MESSAGE_POST_PROGRESS: result.mTask.onProgressUpdate(result.mData); break; } } }

    过区分Message_POST_RESULT,调用了AsyncTask的finish方法

    private void finish(Result result) { if (isCancelled()) { onCancelled(result); } else { onPostExecute(result); } mStatus = Status.FINISHED; }

    UI线程判断该任务是否取消,若没有取消,则执行我们重写的onPostExecute方法。可以利用返回的数据来进行一些UI操作,比如说提醒任务执行的结果,以及关闭掉进度条对话框等。回头看看Message_POST_PROGRESS字段,没错,该字段执行了我们重写的onProgressUpdate方法,用于在doInBackground()过程中更新进度条等。没猜错的话是在doInBackground()调用publishiProgeress(),该方法发送给sHandler。看源码

    protected final void publishProgress(Progress... values) { if (!isCancelled()) { sHandler.obtainMessage(MESSAGE_POST_PROGRESS, new AsyncTaskResult<Progress>(this, values)).sendToTarget(); } }

    果然是在这里发送给sHandler的。

    至此分析完了AsyncTask.execute的执行过程。

    总结

    通过上面的分析,我们知道AsyncTask.execute的执行过程,SerialExecutor是在THREAD_POOL_EXECUTOR的基础上添加一个mTasks的队列来保证任务的顺序执行。至于executeOnExecutor(ThreadPoolExecutor exec,Param...)允许开发者自定义线程池来运行和调度Thread,此时就没有了SerialExecutor来保证任务的顺序执行

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