python解放军VS木马创意射击游戏

    xiaoxiao2022-06-24  186

    import os from vsmuma.tank import * # Tank类 from vsmuma.screen import * # init_screen函数 from vsmuma.shell import * # Shell类,炮弹类 from vsmuma.alien import * # Alien类,外星人类 from vsmuma.laser import * # Laser类,外星人有时候会发射激光 from vsmuma.audio import * # 播放背景音乐,返回音效对象元组 from vsmuma.body import * # 导入Body类,外星人尸体类 from random import choice,randint def register_gif(): """加载图片素材""" tank_images = [images_folder + "坦克" + str(i) + ".gif" for i in range(7)] #坦克基座造型列表 [screen.addshape(image) for image in tank_images] explosion_images = [images_folder + "造型" + str(i) + ".gif" for i in range(26)] #爆炸造型列表 [screen.addshape(image) for image in explosion_images] box_images = [images_folder + "箱子" + str(i) + ".gif" for i in range(5)] # 字母箱子造型列表 [screen.addshape(image) for image in box_images] body_images = [images_folder + "外星人_小" + str(i) + ".gif" for i in range(4)] #外星人尸体造型列表 [screen.addshape(image) for image in body_images] flags = [images_folder + "flag-" + str(i) + ".gif" for i in range(8)] # 红旗造型列表 [screen.addshape(image) for image in flags] p = ((0,0),(-6,0),(-6,80),(6,80),(6,0)) # 炮筒形状 screen.addshape("barrel",p) return tank_images,explosion_images,box_images,body_images,flags def produce_alien(): """每隔3秒产生一个外星木马""" if not game_over: # 参数元组,Body类名,造型列表,炮弹列表,外星人列表,尸体列表... ps = Body,box_images,shells,aliens_list,body_images,玻璃碎声,(男惨叫声,女惨叫声) alien = Alien(*ps) # 每个外星人都可以访问炮弹列表和外星人列表 aliens_list.append(alien) screen.ontimer(produce_alien,3000) def produce_laser(): """每隔1秒可能发射一次激光""" if not game_over and aliens_list: # 游戏没有结束,并且外星人列表不为空 alien = choice(aliens_list) # 随机选择一个外星人 if randint(0,1) ==1: h = alien.towards(tank) # 面向坦克 laser = Laser(alien.xcor(),alien.ycor(),h,tank,激光声)# 在一个外星人的位置上生成一束激光,它能访问坦克 screen.ontimer(produce_laser,1000) def shoot(x,y): """单击鼠标左键发射炮弹""" try:炮声.play() except:pass s = Shell(tank.xcor(),tank.ycor(),tank.heading()) shells.append(s) # 如果碰到边缘就从炮弹列表中移动这颗炮弹 [shells.remove(shell) for shell in shells if shell.is_to_edge()] def flag_flutter(): """封面上面的红旗飘扬""" global flag_index if start_flag == False: flag_index = flag_index + 1 flag_index = flag_index % len(flag_images) flag_turtle.shape(flag_images[flag_index]) screen.ontimer(flag_flutter,100) else: flag_turtle.ht() def main(): """进入这个函数后,坦克显示,不断地产生外星木马和激光""" global start_flag start_flag = True screen.bgpic(bgimage) # 切换到游戏界面 tank.show() # 显示坦克 produce_alien() # 不断地产生外星人 produce_laser() # 不断地产生激光 screen.onclick(shoot) #绑 定鼠标左键单击事件 def wait_game_end(): """每隔一秒检测各个参数,某个条件成立则游戏是否结束""" global game_over,end_string if not game_over: if Alien.beyond == True: end_string = "外星人成功着陆,游戏失败!" game_over = True elif tank.dead == True: end_string = "光荣牺牲,游戏失败!" game_over = True elif Alien.counter == Alien.amount: end_string = "成功击毁所有外星木马,游戏成功!" game_over = True screen.ontimer(wait_game_end,1000) else: screen.title("游戏结束") t = Turtle(visible= False) t.write(end_string,align='center',font=("黑体",32,"normal")) if tank.dead == False: #坦克没有阵亡 [alien.alt_costume() for alien in aliens_list] #所有外星木马全爆掉 if __name__ == "__main__": audios_folder = os.getcwd() + os.sep + "audios" + os.sep images_folder = os.getcwd() + os.sep + "images" + os.sep game_over = False #游戏结束标志 end_string = "" #游戏结束显示的字符串 start_flag = False #开始游戏标志 shells = [] #定义炮弹列表 aliens_list = [] #外星人列表 gamename = "解放军VS木马_作者:李兴球" size = 960,720 bgimage = images_folder + "蓝天.png" coverimage = images_folder + "封面.png" screen = init_screen(gamename,size,coverimage) #显示封面,初始化屏幕 sounds = "儿童歌曲.wav","榴弹炮.wav","玻璃碎声.wav","激光声.wav","explosion.wav","男人惨叫.wav","女人惨叫.wav" sounds = [ audios_folder + wav for wav in sounds] 炮声,玻璃碎声,激光声,爆炸声,男惨叫声,女惨叫声= init_audio(*sounds) #坦克基座造型,爆炸效果造型,外星木马造型,外星人尸体造型,红旗造型 tank_images,explosion_images,box_images ,body_images,flag_images= register_gif() """红旗飘扬""" flag_turtle = Turtle(shape = flag_images[0],visible=False) flag_turtle.penup() flag_turtle.goto(-80,250) flag_turtle.st() flag_index = 0 flag_flutter() #运行它后,红旗会自动飘扬,直到start_flag的值为True #新建tank对象,如果坦克碰到激光就切换到下一个造型,一直到切换完了就爆炸. tank = Tank(tank_images,explosion_images,爆炸声,0,-300) screen.onkeypress(main,"space") #按空格键进入战斗界面 wait_game_end() #检测相关参数,决定游戏是否结束 screen.listen() screen.mainloop()

     


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