间接触发UI 事件
比如如果一个Image上有PointEnter和Exit的EventSystem事件,我想在点击另一个按钮或者执行其他操作的时候同时触发他的效果,这个博客可以帮到你。
UI事件示例
public class MouseHighLightPants : MonoBehaviour
, IPointerEnterHandler
, IPointerExitHandler
{
private List
<GameObject
> currentPart
= new List<GameObject
>();
public void OnPointerEnter(PointerEventData eventData
)
{
Debug
.Log(this.name
);
}
public void OnPointerExit(PointerEventData eventData
)
{
foreach (GameObject item
in currentPart
)
{
FlashManager
.ConstantOff(item
);
}
}
}
触发事件方法示例
private void InputToggleListener()
{
for (int i
= 0; i
< needInputToggleGroup
.transform
.childCount
; i
++)
{
Toggle tol
= needInputToggleGroup
.transform
.GetChild(i
).GetComponent
<Toggle
>();
int currentIndex
= i
;
tol
.onValueChanged
.AddListener((bool isOn
) =>
{
if (isOn
)
{
currentInputText
= tol
.transform
.GetComponentInChildren
<Text
>();
currentChangeInputText
=changeInputTextGroup
.transform
.GetChild(currentIndex
).GetComponent
<Text();
currentUIImage
= showPantsPartGroup
.transform
.GetChild(currentIndex
).GetComponent
<Image
>();
inputKeyBoardPanel
.SetActive(true);
CancelConstant();
ExecuteEvents
.Execute
<IPointerEnterHandler
>(currentUIImage
.gameObject
, new PointerEventData(EventSystem
.current
), ExecuteEvents
.pointerEnterHandler
);
}
});
}
}
参照
[1]:参考链接.