相机的跟随(一)

    xiaoxiao2022-07-02  109

    相机总是在角色背后distanceAway距离处,且在角色头顶上方distanceUp的高度上

    public Transform player; public float distanceUp = 2f; public float distanceAway = 5f; public float smooth = 1f; private Vector3 targetPos; void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; } void LateUpdate() { targetPos = player.position + distanceUp * Vector3.up - player.forward * distanceAway; transform.position = Vector3.Lerp(transform.position, targetPos, Time.deltaTime * 5f); transform.LookAt(player); }

     

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