http://tryenough.com/flutter-gesture-canvas
在这篇指导中,你能学习如何使用gesture,并学习如何绘制一个饼图。
当我们使用CustomPainter绘制自己的形状时,如果你不允许与用户交互,对用户来说会有点沉闷,所以我们应该知道如何使用手势来丰富我们的交互。
像往常一样,先展示效果。我们希望当我们在屏幕上移动手指的时候,饼图可以跟着相应的方向进行转动。
首先,定义一个Painter:
class CircleTrianglePainter extends CustomPainter { CircleTrianglePainter({this.scrollLen}); final double scrollLen; @override void paint(Canvas canvas, Size size) { } @override bool shouldRepaint(CircleTrianglePainter oldDelegate) => oldDelegate.scrollLen != scrollLen;然后,用三角弧线画圆:
void _drawTriCircle(Canvas canvas, Paint paint, {Offset center, double radius, List<double> sources, List<Color> colors, double startRadian}) { assert(sources != null && sources.length > 0); assert(colors != null && colors.length > 0); var total = 0.0; for (var d in sources) { total += d; } List<double> radians = []; for (var data in sources) { radians.add(data * 2 * pi / total); } for (int i = 0; i < radians.length; i++) { paint.color = colors[i % colors.length]; canvas.drawArc(Rect.fromCircle(center: center, radius: radius), startRadian, radians[i], true, paint); startRadian += radians[i]; } }在 paint(canvas, size) 方法中绘制我们的形状:
if (size.width > 1.0 && size.height > 1.0) { print(">1.9"); _sizeUtil.logicSize = size; } var paint = Paint() ..style = PaintingStyle.fill ..color = BLUE_NORMAL ..strokeWidth = 2.0 ..isAntiAlias = true; paint.color = Colors.grey[900]; paint.color = RED_DARK1; paint.strokeWidth = 20; paint.style = PaintingStyle.stroke; var center = Offset( _sizeUtil.getAxisX(250.0), _sizeUtil.getAxisY(250.0), ); var radius = _sizeUtil.getAxisBoth(200); paint.style = PaintingStyle.fill; _drawTriCircle( canvas, paint, sources: [1,2,1,1,1,1,1], colors: [ RED_DARK1, BLUE_NORMAL, GREEN_NORMAL, RED_DARK5, YELLOW_NORMAL ], center: center, radius: radius, startRadian: 1.4 * scrollLen / radius, ); canvas.save(); canvas.restore();你可以像下面这样使用你的CustomPaint:
Container( width: 300, height: 300, child: CustomPaint( painter: (CircleTrianglePainter(scrollLen: _len)), child: Container(), ), ),在flutter中,如果你想实现手势,你可以先泽Listenser或者GestureDetector来满足你的需求。他们都是widget,你可以像平常的widget一样使用他们。但是GestureDetector有更加丰富的回调方法。这里我们使用GestureDetector来实现我们的需求。
Container( child: Center( child: GestureDetector( onHorizontalDragStart: (detail) { _x = detail.globalPosition.dx; }, onVerticalDragStart: (detail) { _y = detail.globalPosition.dy; }, onHorizontalDragUpdate: (detail) { setState(() { _len -= detail.globalPosition.dx - _x; _x = detail.globalPosition.dx; }); }, onVerticalDragUpdate: (detail) { setState(() { _len += detail.globalPosition.dy - _y; _y = detail.globalPosition.dy; }); }, child: Container( width: 300, height: 300, child: CustomPaint( painter: (CircleTrianglePainter(scrollLen: _len)), child: Container(), ), ), ), ))这个GestureDetector有很多的方法,我们只用了4个。我们来看下横向的方法,纵向的类似的:
onHorizontalDragStart: (detail) { _x = detail.globalPosition.dx; }, onHorizontalDragUpdate: (detail) { setState(() { _len -= detail.globalPosition.dx - _x; _x = detail.globalPosition.dx; }); },当我们在横向开始拖拽的时候,我们开始记录 x 轴的坐标值。
当拖拽的位置改变后,我们记录改变的值 _len . 这些值被用来改变上面的转盘的角度
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