转 lua下 string 和table 互转 (经过测试ok)

    xiaoxiao2022-07-04  275

     

    --table to string 序列化 function serialize(obj) local lua = "" local t = type(obj) if t == "number" then lua = lua .. obj elseif t == "boolean" then lua = lua .. tostring(obj) elseif t == "string" then lua = lua .. string.format("%q", obj) elseif t == "table" then lua = lua .. "{\n" for k, v in pairs(obj) do lua = lua .. "[" .. serialize(k) .. "]=" .. serialize(v) .. ",\n" end local metatable = getmetatable(obj) if metatable ~= nil and type(metatable.__index) == "table" then for k, v in pairs(metatable.__index) do lua = lua .. "[" .. serialize(k) .. "]=" .. serialize(v) .. ",\n" end end lua = lua .. "}" elseif t == "nil" then return nil else error("can not serialize a " .. t .. " type.") end return lua end --string to table 反序列化 function unserialize(lua) local t = type(lua) if t == "nil" or lua == "" then return nil elseif t == "number" or t == "string" or t == "boolean" then lua = tostring(lua) else error("can not unserialize a " .. t .. " type.") end lua = "return " .. lua local func = loadstring(lua) if func == nil then return nil end return func() end --调用代码: local data = {["a"] = "a", ["b"] = "b", [1] = 1, [2] = 2, ["t"] = {1, 2, 3}} local sz = serialize(data) print(sz) print("---------") local zz = unserialize(sz) print(zz) local xxx = 1

    经过测试,可用于游戏中所有数据的保存,序列化 及 反序列化

    出处不可考,很牛逼

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