分享一个录屏插件,国外大牛写的。
插件名字:NatCorder,插件地址是:链接:https://pan.baidu.com/s/15HkaSKowVrlTWlO-RGq1PQ 提取码:lb9m 支持录制平台:Mac,Windows, Android,Ios
支持录制视频格式:Mp4,可以自定义录制视频的分辨率
Unity版本:Unity2018.3.2以及以上
支持录制方法:1:录制自定义Camera;2:录制整个屏幕(带UI),如果有别的需求,比如说需要录制两个摄像头,我是这样处理的:
1:把cam2的画面输出成renderTexture
2:场景中cam1作为录制摄像头
3:新建Iamge,之后把cam2的画面有image显示
具体实现:主要是调用ReplayCam方法
//开始录制视频 public void StartRecording (Camera camera,Vector2 videoratio) { isRecord = true; // Start recording recordingClock = new RealtimeClock(); videoRecorder = new MP4Recorder( (int)videoratio.x, (int)videoratio.y, 30, recordMicrophone ? AudioSettings.outputSampleRate : 0, recordMicrophone ? (int)AudioSettings.speakerMode : 0, OnReplay ); // Create recording inputs cameraInput = new CameraInput(videoRecorder, recordingClock, camera); if (recordMicrophone) { //StartMicrophone(); //audioInput = new AudioInput(videoRecorder, recordingClock, microphoneSource, true); audioInput = new AudioInput(videoRecorder, recordingClock, audioListener); } } //结束录制 public void StopRecording () { if (!isRecord) { //Debug.LogError("if have not startrecord,filter stop"); return; } isRecord = false; // Stop the recording inputs if (recordMicrophone) { StopMicrophone(); audioInput.Dispose(); } cameraInput.Dispose(); // Stop recording videoRecorder.Dispose(); }其他:1:录制的时候,声音是可以配置的,可以自定义AudioListener
2:可以自定义录制视频质量,在MP4Recorder类中,修改码率,帧率,视频间隔等参数