三子棋:
//chess.h #ifndef _CHESS_H_ #define _CHESS_H_ #include<stdio.h> #include<Windows.h> #include<time.h> #pragma warning(disable:4996) #define ROW 3 #define COL 3 #define PLAYER_COLOR 'X' #define COMPUTER_COLOR 'O' void Game(); void InitBoard(char board[][COL], int row, int col); void ShowBoard(char board[][COL], int row, int col); void PlayerMove(char board[][COL], int row, int col); char Judge(char board[][COL], int row, int col); void ComputerMove(char board[][COL], int row, int col); #endif // !_CHESS_H_ //chess.h #include"chess.h" void InitBoard(char board[][COL], int row, int col) { int i = 0; for (; i < row; i++) { int j = 0; for (; j < col; j++) { board[i][j] = ' '; } } } void ShowBoard(char board[][COL], int row, int col) { printf(" | 1 | 2 | 3\n"); printf("----------------\n"); int i = 1; for (; i <= 3; i++) { printf(" %d | %c | %c | %c \n", \ i, board[i - 1][0], board[i - 1][1], board[i - 1][2]); if (i != 3) { printf("----------------\n"); } } } void PlayerMove(char board[][COL], int row, int col) { while (1) { int x = 0; int y = 0; printf("Please Enter Pos<x,y>: "); scanf("%d %d", &x, &y); if (board[x - 1][y - 1] == ' ') { if (x >= 1 && x <= 3 && y >= 1 && y <= 3) { board[x - 1][y - 1] = PLAYER_COLOR; break; } else { printf("你输入的坐标不合法,请重新输入!\n"); } } else { printf("你的落子位置已经被占用,请重新输入!\n"); } } } char Judge(char board[][COL], int row, int col) { int i = 0; for (; i < row; i++) { if (board[i][0] != ' '&&board[i][0] == board[i][1] && \ board[i][1] == board[i][2]) { return board[i][0]; } } for (i=0; i < col; i++) { if (board[0][i] != ' '&&board[0][i] == board[1][i] && \ board[1][i] == board[2][i]) { return board[0][i]; } } if (board[0][0] != ' '&&board[0][0] == board[1][1] && \ board[1][1] == board[2][2]) { return board[1][1]; } if (board[0][2] != ' '&&board[0][2] == board[1][1] && \ board[1][1] == board[2][0]) { return board[1][1]; } for (i = 0; i < row; i++) { int j = 0; for (; j < col; j++) { if (board[i][j] == ' ') { return 'N'; } } } return 'E'; } int GetRandom(int start, int end)//[1,3][7,10] { //[start,end] return rand() % (end - start + 1) + start; } void ComputerMove(char board[][COL], int row, int col) { while (1) { int x = GetRandom(1, 3); int y = GetRandom(1, 3); if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = COMPUTER_COLOR; break; } } } void Game() { char result = '\0'; char board[ROW][COL]; InitBoard(board, ROW, COL); ShowBoard(board, ROW, COL); srand((unsigned int)time(NULL)); while (1) { PlayerMove(board, ROW, COL); ShowBoard(board, ROW, COL); result = Judge(board, ROW, COL); if (result != 'N') { break; } system("CLS"); ComputerMove(board, ROW, COL); ShowBoard(board, ROW, COL); result=Judge(board, ROW, COL); if (result != 'N') { break; } } switch (result) { case'X'://you win printf("恭喜你赢了,再来一把?\n"); break; case'O'://computer win printf("差一点就赢了,再来一把挽回颜面?\n"); break; case'E'://Equal printf("平局!\n"); break; default: printf("bug?!\n"); break; } //memset(board,'',sizeof(board)); } //main.c #include"chess.h" void ShowMenu() { printf("####################################\n"); printf("###1.Play 2.Exit ###\n"); printf("####################################\n"); printf("Please Select:"); } int main() { int select = 0; int quit = 0; while (!quit) { ShowMenu(); scanf("%d", &select); switch (select) { case 1: Game(); break; case 2: printf("Bye bye!\n"); quit = 1; break; default: printf("select error,try again!\n"); break; } } system("pause"); return 0; }